Coworking and offices

The meeting room opens for whoever booked it, during the hour they booked. So does the locker. And somebody coming in at seven in the morning does not need anyone to let them in.

A coworking floor with desks, a glass meeting room and a wall of lockers
Each space opens itself, for whoever bought it and for as long as they bought.

The same old problem

A shared space runs on small conflicts. Two people wanting the same room at the same hour. Somebody overrunning by twenty minutes and wrecking the next meeting. The locker key that never comes back. And the opening hours, which decide who gets to work early and who does not.

The calendar on the wall and the notebook at the desk held up while there were few spaces. With thirty people coming and going, they do not.

Four spaces: meeting room, locker, desk, printer
Rooms, lockers, desks and machines: each can have its own hours and its own price.

What sells by the hour

Meeting rooms

A calendar in time slots: book ten to twelve and you get in from ten to twelve. Bookings made on Roraima cannot overlap.

Lockers

Bought by the day or by the month and opened from a phone. No key to hand out, none to chase.

Desks and offices

By the day, the week or the month, with building entry switching on for the period paid for.

Printers and machines

Sold by the go: buy a bundle of prints and you have those, to use within the stated period, then you buy more.

Who comes in, and when

Building access opens for the period that has been paid for, whether a day, a week or a month, and closes by itself when the period ends.

Every entry leaves a trace. Less for watching people and more for answering practical questions: who was on site when something broke, who used the room last.

At the end of the slot

When the booked hour ends the closing routine runs: lights, projector and air conditioning can all go off without anyone thinking about it. That is the difference between a room that draws power when it is used and one that stays lit until evening.

What you need

An electronic lock on the room door, a relay on the main entrance, and the lockers you already have if they take an electrical command. Start with one room and widen it when the numbers work.

Worth reading too

Start with the room people fight over

The most contested one is the first worth putting on a calendar.

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